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RANCANG BANGUN PERMAINAN PEMASOK BOLA MENGGUNAKAN PENGENDALI HANDPHONE (SISTEM HARDWARE)

Pratama, Adam and Satriyanto, Edi and Puspita, Eru (2011) RANCANG BANGUN PERMAINAN PEMASOK BOLA MENGGUNAKAN PENGENDALI HANDPHONE (SISTEM HARDWARE). EEPIS Final Project.

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    Abstract

    The growth of communications technology continues to increase from time to time in line with the increasing communication needs of the community itself, encourage the creation of many communication technologies such as telephone, internet, mobile phones and more. Things like this can be used for other purposes such as game that is already developed among the community. This ball supplier is one example of the use of communication technologies in the field of entertainment. This game is a game that relies on ball handling a container moving right and then left for another container underneath. With the conveyor as a driver and also track the container. To control the movement of containers used mobile simulation program. Simulation of mobile phones will be connected with atmega16 microcontroller using RS232 serial connection. Commands sent from the mobile phone simulation will be processed by the microcontroller and the movement's decision system. The hardware used in this design is a microcontroller atmega16 as central processing data sent by mobile phone simulation program, while the driver functions is to manage the relationship between microcontroller with the solenoid and the motor where the motor used is a DC motor.

    Item Type: Article
    Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
    Q Science > QA Mathematics > QA76 Computer software
    Divisions: Faculty of Engineering, Science and Mathematics > School of Electronics and Computer Science
    Depositing User: Mrs fariny masna
    Date Deposited: 15 Apr 2011 21:34
    Last Modified: 15 Apr 2011 21:34
    URI: http://repo.pens.ac.id/id/eprint/583

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