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RANCANG BANGUN GAME BUBBLE SHOOTER DENGAN MENGGUNAKAN MACROMEDIA FLASH-8

sasongko, damar and puspita, eru (2010) RANCANG BANGUN GAME BUBBLE SHOOTER DENGAN MENGGUNAKAN MACROMEDIA FLASH-8. eepis final project.

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    Abstract

    The development of the modern world arts today, can hardly be separated from the development of the technology that�s also growing rapidly. One of them is making an application technique of two-dimensional (2D) game. In the world of gaming today demanded a game with graphics and interesting animation look. One of the techniques of making games has grown rapidly and efficiently is to use Actionscript programming language contained in the Flash. The purpose of this final task is to get a game application with 2-D graphics and animation look interesting. So as to foster the desire for users to play this game. Programming is done using Actionscript 2.0 language, compiler-Macromedia Flash 8. And other supporting software to create images that are used in a game that will be created that will be called Bubble Shooter. Results of the test system showed that the application can do the things that become problems such as moving objects games, integrating the control object with the mouse control game, on next to the feature level,the calculation point system as well as game highscores system. Keywords: Flash, Games, ActionScript. Bubble Shooter.

    Item Type: Article
    Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
    Q Science > QA Mathematics > QA76 Computer software
    Divisions: Faculty of Engineering, Science and Mathematics > School of Electronics and Computer Science
    Depositing User: Ms Annisa Nurul Faridha
    Date Deposited: 29 Jul 2011 15:18
    Last Modified: 29 Jul 2011 15:18
    URI: http://repo.pens.ac.id/id/eprint/429

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